Design thinking in miniature
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Design thinking in miniature

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The task

Each team designs something for a client from the next team: questions, requirements, sketch, build, test and one improvement. A small task is enough, because the cycle is the lesson. You may leave it empty: then you name the task out loud.

Stays on the board the whole lesson.
With the basic kit's roles?
The first time without: then the class learns the cycle. Add the roles in a second round.
Material per team
What you need
  • 7 sets of material, one per team
A small, equal kit per team keeps the test fair.
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This screen is yours. The class sees nothing until “Start”.