Knowledge Quiz
The Knowledge Quiz is a structure in which the class answers questions from the screen in teams: each team confers for half a minute, writes one answer big on a whiteboard sheet and, on the signal, holds it up at the same time as every other team. Then the answer appears and every team that had it gets a point — the scoreboard on the screen keeps count, and after the last question the score first stands large on the screen and then the questions at most half the teams got right come back once more, with their answer. Because every team answers every question, the whole class is working the whole time; and because the conferring comes before the writing, whoever did not know hears it from a teammate rather than from you. Suited to checking what has stuck, revising before a test, and opening a lesson with a dose of competition.
Check one thing before the first run: does every team have something to write on big and hold up? A whiteboard sheet with a marker is the handiest — the class sees every answer at a glance — but an A4 sheet and a thick marker work too. What does not work is hands up or calling out: then the fastest team answers and the rest watch, and that simultaneous answering is exactly what the structure lives on.
Group size
whole class, 2–8 teams of four
Duration
10–15 min for eight questions
Level
from age 7 to adults
Materials
a whiteboard sheet and a marker per team
Form
teams, all boards up at once
Goal
retrieve knowledge, answer together
Proposed by Світлана Бандура
Step-by-step instructions
5 steps
Form teams — 60 seconds
Form teams of four. Every team gets a whiteboard sheet and a marker and writes its team number big in the corner of the board — so with eight boards in the air you see at a glance which team you are tapping. Agree who writes; that may change per question.
Confer and write — 30 seconds
The question is on the screen. Everyone in the team first says what they think, then the team picks one answer and writes it big on the board. Board not up yet.
Boards up — 45 seconds
All boards up at once on the signal. Look at the other boards. Then the answer appears and the teacher taps the teams that had it: one point per team, the scoreboard on the screen keeps count.
The result — 60 seconds
The score large on the screen. Applause for the team with the most points — and the question almost everyone got wrong comes back in the lesson.
Look back at the hard questions — 90 seconds
The questions at most half the teams had right come back on the screen once more — hardest first, with the answer. Read them out; a team that did know says in one sentence how. No explaining now: that is tomorrow's lesson.
Every question is a round: after step 3 comes the next question and it starts again at step 2. Step 1 happens once beforehand and steps 4 and 5 once after the last question — set either to 0 seconds and the player skips it. Type the questions one per line as “question = answer”, or with options A–D in the editor.
Why does this work?
A quiz is not a structure — a quiz with hands up is a conversation between you and the three fastest students. The Knowledge Quiz does three things differently, and those three carry it: everyone answers at the same time, the conferring comes before the answer, and the score is light.
With hands up, a third of the class does not take part and nobody sees it. Here not taking part does not exist: every team answers every question, and all the boards go up on one signal. That is the principle of simultaneous participation the cooperative structures are built on — in the time one student calls out an answer, seven teams have written theirs down. And because the boards go up together, no team can wait for another to say it first: the answer has to come out of the team itself, including the team that would rather have sat it out.
Thirty seconds is too short to look it up and just enough to pull it out of memory — and that retrieval fixes the material more firmly than hearing it once more. But it happens in a team here, and that changes what happens: whoever knows has to explain it in one sentence to whoever does not, and whoever did not know hears it from a classmate before the answer is on the screen. Let the boards hang a moment before you show the answer, and the class also sees where the teams differ — that is the teachable moment, more than the right answer itself.
One point per team per correct answer, no bonus for speed, no deductions. That keeps the conferring alive: a team that can win points by writing first stops conferring. Competition between teams, cooperation inside them — in exactly that order. And the quiz gives you something a whole-class oral quiz does not: it knows per question how many teams had the answer, and it puts the questions at most half of them had back on the screen at the end. Tomorrow's explanation is on the wall, then, instead of in your head. If you would rather not have the score or that look-back in view, set that step to zero seconds.
When to use it, when not
When to use it
- To check what has stuck. At the end of a chapter or a week: eight questions, and you see per question how many teams had it. The boards say more than a round of hands: you also see which wrong answer keeps coming back.
- As revision before a test. Twelve questions cover the material broadly, and the conferring does the work: whoever did not know hears a teammate's explanation and then sees the question on the screen once more, with the answer next to it.
- As an opener with a dose of competition. Five questions about last lesson and the class is awake within ten minutes, in teams, and back in the material. Leave the score up — or not, that is a setting.
- Right after the explanation, as a check. Three or four questions about what you just told them. A team that has it wrong corrects itself the moment the boards go up and the rest of the class turns out to have something else.
- In a class where the same voices always speak. Nobody answers alone here and nobody has to say anything in front of the whole class — the board answers. For a student who never speaks in a class discussion, joining in with a team of four is a very different conversation.
When not
- Not for open questions. "Why did the uprising break out?" fits neither on a board nor in thirty seconds. The Knowledge Quiz needs questions with one short, checkable answer. If you want the teams to actually work a question out, take the placemat — there the team builds one shared answer on paper.
- Not for grades. A team answer does not say who knew, and the score belongs to the team, not the student. As soon as a grade hangs on it, the explaining in the team stops and the hiding begins. If you really need to know where each student stands, take a written answer from everyone.
- Not when the questions can be looked up. Thirty seconds is short on purpose: enough to confer, too little to leaf through a book. If the books are open or the phones on the desk, conferring turns into searching. Books closed, phones away — or write the questions so that looking up does not help.
- Not with one student who knows everything in one team. Then that student writes and the other three watch. Make the teams yourself, with the knowledge spread out, and rotate the writer per question — the board belongs to the team, not the fastest. Walk round in the first rounds and ask: "do all four of you agree?"
- Not without something to hold up. Hands up or calling out removes the simultaneous answer, and with it the structure. No whiteboard sheets at hand? An A4 sheet and a thick marker per team do the same job; the basic kit has the sheets you make once and use for a year.
One structure, different functions
Examples per context
Variations
By age
Common mistakes
Frequently asked questions
What exactly is the Knowledge Quiz structure?
A whole-class structure in teams of four, with a whiteboard sheet and a marker per team. Every question is a round of two steps: the question is on the screen, the team confers for half a minute and writes one answer big on the board; then all boards go up at once on one signal, the answer appears on the screen and you tap the teams that had it — one point per team. Beforehand you form the teams; after the last question two closing steps follow: the score large on the screen, and then a look back at the questions at most half the teams got right. The difference from an ordinary quiz lies in two things: every team answers every question, and the conferring comes before the answer.
How long does a Knowledge Quiz take?
One question takes 75 seconds with the default times: 30 seconds to confer and write, 45 seconds for boards up, the answer and the points. Eight questions are therefore ten minutes, plus a minute for the teams beforehand, a minute for the result and a minute and a half for the look-back: fourteen minutes. Whoever prepares the structure sets the time per step — and the player does not advance automatically by default, so the boards go up on your signal, not on the clock.
How many questions and how many teams?
Eight to twelve questions is the measure: enough to cover the material, few enough to keep the energy up. Teams of four work best — enough to confer, small enough that everyone thinks along — and the player counts from two to eight teams, so a class of 28 is seven teams. With six per team, three confer and three watch.
Do I need whiteboard sheets?
No, but they are the handiest: one sheet and one marker per team, and after every question the board is clean again with one wipe. Have every team write its team number big in the corner of the board — with eight boards in the air you then see at a glance which team you are tapping. Without sheets, an A4 sheet with a thick marker works just as well (a fresh sheet after every question), or a plastic sleeve with a sheet inside and a dry-wipe marker — that is a whiteboard sheet. The basic kit describes how to make them in an evening; after that they last a year. What does not work is calling out or hands up: then the fastest team answers and the rest watch.
How do you write good quiz questions?
One short question with exactly one short, checkable answer that fits on a board: a concept, a number, a name, a date, a word in the other language. No open questions (they do not fit in thirty seconds) and no questions you can look up in thirty seconds. Order them from easy to hard, so every team scores in the first rounds. Type them in the preparation one per line as "question = answer"; the player splits on the last equals sign, so "What is 7 × 8 = 56" just works. Stuck? Ask Microsoft Copilot: "Write 8 quiz questions about [topic] for students aged [age], increasing in difficulty, each with a short unambiguous answer that fits on a whiteboard. One question per line, in the form: question = answer. No numbering." Paste the answer into the Questions field — every line becomes a question. If you work with the editor, its own prompt sits next to that field: it returns four options per question and the letter of the right one, in the shape the editor asks for.
Can it be done with options A, B, C, D?
Yes. In the preparation, next to the questions field, you pick the editor: per question you type options A to D and tick the right one. The options appear as tiles under the question on the screen, and the team writes the letter on the board. The rest runs the same — confer, boards up, answer, points. Open questions can go in the editor too; the lines are just faster to type and paste. The AI tip next to the field follows your choice: for the editor the prompt asks for four options per question and the letter of the right answer, so the answer fits the box it lands in.
How does the scoreboard work?
After showing the answer you tap on the screen the numbers of the teams that had it; each gets one point. No bonus for speed, no deduction for a mistake — that keeps the conferring alive. During the questions the score sits small next to the clock, after the last question large as the closing step; via the live link the teams see the same score on their own screen. The score belongs to today: it is not saved with a preparation, every quiz starts at zero. If you want no score on the screen, set the result to zero seconds — the look-back after it is a step of its own and stays.
What happens in the look-back?
After the score the player puts the questions at most half the teams got right back on the screen — the hardest at the top, with the answer and with "n of m teams right" beside it. At most four, because more than that you cannot read out in a minute and a half. Only questions whose answer you actually revealed count: a question you skipped says nothing about the class. If more than half the teams had every question, the step says so — then the quiz was too easy for this class, and that is information too. Explain nothing here yet: one sentence from a team that did know is enough, the rest is tomorrow's lesson. If you would rather keep track of the hard questions yourself, set the step to zero seconds.
What is the difference from Numbered Minds?
Both let a team confer first, but the answer comes out differently. In Numbered Minds one number is drawn after the conferring, and that student answers for the team — so everyone has to be able to explain it, including whoever just heard it. In the Knowledge Quiz the team answers as a whole on a board, at the same time as all the other teams, and a score counts. Rule of thumb: Numbered Minds when you want every member to understand; the Knowledge Quiz when you want to see in ten minutes where the class stands, with pace and a score.
What is the difference from the Movement Quiz?
In the Movement Quiz the class walks around and students quiz each other in changing pairs with cards: many conversations, no score, nobody sees the whole. The Knowledge Quiz is seated, works in fixed teams, and has the whole class answer every question at the same time on one screen — you see per question how many teams had it. Choose the Movement Quiz for practice and energy, the Knowledge Quiz to check and revise with an outcome you can see.
How do you run a Knowledge Quiz?
Three things carry the structure. One: the conferring. Walk round in the first rounds and ask "do all four of you agree?" — a team where one student writes straight away is an individual quiz with an audience. Two: the signal. All boards up at once, then let them hang a moment so the class sees where the teams differ, and only then the answer. Three: the points. You decide when in doubt, half right does not exist, and on a mistake several teams made one sentence of explanation is enough — the rest is tomorrow's explanation. Keep the applause short and the losing light at the end: a minute, not an award ceremony.
Does the Knowledge Quiz work online?
Yes, with one change to the board: share your screen, put the teams in breakout rooms or let them confer in their team's chat, and have every team post its answer in the shared chat at the same time on your signal — that is the online version of boards up. Then show the answer and tap the teams. The live link lets every team see the question and the score on its own screen as well.
Where does the structure come from?
The Knowledge Quiz belongs to the family of cooperative structures in which teams answer simultaneously and visibly; the team answer on a mini whiteboard was described in the literature by Spencer Kagan, and the idea behind it — that on every question you want to see an answer from every student, not from three raised hands — was worked out by Dylan Wiliam as the core of formative assessment in the classroom. Why the conferring, the simultaneous answer and the light score work exactly as they do, we checked against Uncommon Sense Teaching by Barbara Oakley, Beth Rogowsky and Terrence Sejnowski.
Checking knowledge in teams — which structure fits?
| Structure | Goal | Group | Duration | When it fits |
|---|---|---|---|---|
| Knowledge Quiz | teams answer at once on a board, with a score | whole class, 2–8 teams | 10–15 min | check and revise, with pace and a score |
| Numbered Minds | make sure everyone understands | 2–6 | 10–15 min | one right answer, everyone accountable |
| Movement Quiz | practise knowledge in changing pairs | whole class | 10–15 min | practice with movement, no score |
| Stand Up & Sit Down | show a position: agree or disagree | whole class | 5–15 min | opinions, no right answers |
| Placemat | one shared answer, with a trace on paper | 4 per sheet | 10–30 min | an open question a team works out |
| Taking Turns | everyone contributes in turn | small group | 5–15 min | collect many short answers, no materials |
Sources
- Spencer Kagan, Cooperative Learning — the family of team structures with simultaneous, visible participation this structure belongs to; the team answer on a mini whiteboard is one of them.
- Dylan Wiliam, Embedded Formative Assessment (2011) — why you want to see an answer from every student on every question, and mini whiteboards as the simplest way to do it.
- Henry Roediger & Jeffrey Karpicke, Test-enhanced learning: taking memory tests improves long-term retention (2006) — retrieval from memory during the conferring fixes the material more firmly than rereading.
- Barbara Oakley, Beth Rogowsky & Terrence Sejnowski, Uncommon Sense Teaching (2021) — retrieval, explaining to someone else and the role of feedback in the moment; also the source of the caution about what a team answer does not measure.
- Sebo Ebbens & Simon Ettekoven, Effectief leren — quiz and team structures in Dutch didactics.
Compiled by Oksana Oliinyk · Last updated 12 September 2026
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