1 goes, 3 stay

One participant visits another group to gather information and brings it back to their own team.

Time

10–20 min

Form

In small groups

Phase

Process · Check

Materials

LudensFlow basic kit · Printable

Step-by-step instructions

4 steps · 10–20 min

  1. Form teams of 4
    Everyone takes a number: 1 to 4. Your number decides when you travel.
  2. Prepare the assignment
    Every team works out the same assignment. Afterwards each of you must be able to explain it to another team — you do not know yet who will go.
  3. Number 1 moves one team on
    Clockwise. The visitor collects what they have; the three stayers tell their own work to the visitor who arrives at their table. Each round the next number goes, one team further than the last: round 2 is number 2, two teams on.
  4. Back to your own team
    Tell what you collected, and what your visitor told you. Add what you were missing to your own work.

Worth knowing

Two or three visits is the usual run. More is not always possible: after as many rounds as there are teams minus one the traveller is back at their own team, and with four per team number 4 is the last who can go.

The stayers are hosts, not an audience. If you see three people waiting in silence, that is the moment to step in — not the visitor who is taking too long. And "clockwise" is not about tidiness: without a fixed route two teams will visit each other all lesson.

Teams of four are the shape here, not a guideline: in a three there is too little left to host with, in a five somebody stands watching. If your class does not divide by four, make one team of three or five rather than changing every team.

Tips for the facilitator

  • Gathering information and reporting back

  • One travels, three stay as hosts

  • Groups share different sub-topics

  • Knowledge flows between the groups

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